20230719_Homework-디아블로_아이템사전 1~10
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//1
string nameHead = "VEIL OF STEEL";
string typeHead = "Magic Helm";
int minDamage = 21;
int maxDamage = 24;
string typeItem = "Armor";
string msg = "+3 Random Magic Properties";
Console.WriteLine("{0}\n{1}",nameHead,typeHead);
Console.WriteLine("{0}-{1}\n{2}\n{3}", minDamage,maxDamage, typeItem,msg);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//2
string nameHead = "THE UNDEAD CROWN";
string typeHead = "Magic Helm";
int minDamage = 21;
int maxDamage = 24;
string typeItem = "Armor";
string msg = "+3 Random Magic Properties";
Console.WriteLine("{0}\n{1}",nameHead,typeHead);
Console.WriteLine("{0}-{1}\n{2}\n{3}", minDamage,maxDamage, typeItem,msg);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//3
string nameShoulder = "LEATHER MANTLE";
string typeShoulder = "Shoulders";
int minDamage = 34;
int maxDamage = 47;
string typeItem = "Armor";
// string msg = "+3 Random Magic Properties";
Console.WriteLine("{0}\n{1}",nameShoulder,typeShoulder);
Console.WriteLine("{0}-{1}\n{2}\n", minDamage,maxDamage, typeItem);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//4
string nameShoulder = "JOURNEYMAN AMICE";
string typeShoulder = "Rare Shoulders";
int minDamage = 58;
int maxDamage = 68;
string typeItem = "Armor";
string msg = "+4 Random Magic Properties";
Console.WriteLine("{0}\n{1}",nameShoulder,typeShoulder);
Console.WriteLine("{0}-{1}\n{2}\n{3}", minDamage,maxDamage, typeItem,msg);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//5
string nameShoulder = "SPAULDERS OF ZAKARA";
string typeShoulder = "Legendary Shoulders";
int minDamage = 58;
int maxDamage = 68;
string typeItem = "Armor";
string msg = "Secondary\nYour items become indestructible. (Emanates)";
int numProperty = 3;
int minProperty = 416;
int maxProperty = 500;
string nameProperty1 = "Dexterity";
string nameProperty2 = "Intelligence";
string nameProperty3 = "Strength";
Console.WriteLine("{0}\n{1}",nameShoulder,typeShoulder);
Console.WriteLine("{0}-{1}\n{2}\n\n{3}\n", minDamage,maxDamage, typeItem,msg);
Console.WriteLine("One of {0} Magic Properties (varies)",numProperty);
Console.WriteLine(" +[{0}-{1}] {2}",minProperty,maxProperty,nameProperty1);
Console.WriteLine(" +[{0}-{1}] {2}", minProperty, maxProperty, nameProperty2);
Console.WriteLine(" +[{0}-{1}] {2}", minProperty, maxProperty, nameProperty3);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//6
string nameShoulder = "HOMING PADS";
string typeShoulder = "Legendary Shoulders";
int minDamage = 144;
int maxDamage = 164;
string typeItem = "Armor";
string msg = "Your Town Portal is no longer interrupted by taking damage.\n While casting Town Portal you gain a protective bubble that \nreduces damage taken by 54%. (Emanates) [50 - 65]%";
int numProperty = 3;
int minProperty = 416;
int maxProperty = 500;
string nameProperty1 = "Dexterity";
string nameProperty2 = "Intelligence";
string nameProperty3 = "Strength";
string msg2 = "Secondary\n+[32 - 35]% Extra Gold from Monsters";
string msg3 = "+3 Random Magic Proterties";
Console.WriteLine("{0}\n{1}",nameShoulder,typeShoulder);
Console.WriteLine("{0}-{1}\n{2}\n\n{3}\n{4}\n", minDamage,maxDamage, typeItem,msg2,msg);
Console.WriteLine("One of {0} Magic Properties (varies)",numProperty);
Console.WriteLine(" +[{0}-{1}] {2}",minProperty,maxProperty,nameProperty1);
Console.WriteLine(" +[{0}-{1}] {2}", minProperty, maxProperty, nameProperty2);
Console.WriteLine(" +[{0}-{1}] {2}", minProperty, maxProperty, nameProperty3);
Console.WriteLine(msg3);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//7
string nameShoulder = "ST.ARCHEW'S GAGE";
string typeShoulder = "Legendary Gloves";
int minDamage = 42;
int maxDamage = 55;
string typeItem = "Armor";
string msg = "The first time an elite pack damages you, gain an absorb\nshield equal to 145% of your maximum Life for 10 seconds.\n[120 - 150]%";
int numProperty = 3;
int minProperty = 626;
int maxProperty = 750;
string nameProperty1 = "Dexterity";
string nameProperty2 = "Intelligence";
string nameProperty3 = "Strength";
string msg2 = "Secondary\n+[32 - 35]% Extra Gold from Monsters";
string msg3 = "\n+4 Random Magic Proterties";
Console.WriteLine("{0}\n{1}",nameShoulder,typeShoulder);
Console.WriteLine("{0}-{1}\n{2}\n\n{3}\n", minDamage,maxDamage, typeItem,msg);
Console.WriteLine("One of {0} Magic Properties (varies)",numProperty);
Console.WriteLine(" +[{0}-{1}] {2}",minProperty,maxProperty,nameProperty1);
Console.WriteLine(" +[{0}-{1}] {2}", minProperty, maxProperty, nameProperty2);
Console.WriteLine(" +[{0}-{1}] {2}", minProperty, maxProperty, nameProperty3);
Console.WriteLine(msg3);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//8
string nameGloves = "MASTER PLATED GAUNTLETS";
string typeGloves = "Rare Gloves";
int minDamage = 70;
int maxDamage = 87;
string typeItem = "Armor";
string msg = "+4 Random Magic Properties";
Console.WriteLine("{0}\n{1}", nameGloves, typeGloves);
Console.WriteLine("{0}-{1}\n{2}\n{3}", minDamage, maxDamage, typeItem, msg);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//9
string nameGloves = "GRAND MASTER GRIPS";
string typeGloves = "Rare Gloves";
int minDamage = 88;
int maxDamage = 106;
string typeItem = "Armor";
string msg = "+4 Random Magic Properties";
Console.WriteLine("{0}\n{1}", nameGloves, typeGloves);
Console.WriteLine("{0}-{1}\n{2}\n{3}", minDamage, maxDamage, typeItem, msg);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{//10
string nameGloves = "ILLUSTRIOUS VAMBRACES";
string typeGloves = "Rare Gloves";
int minDamage = 126;
int maxDamage = 143;
string typeItem = "Armor";
string msg = "+4 Random Magic Properties";
Console.WriteLine("{0}\n{1}", nameGloves, typeGloves);
Console.WriteLine("{0}-{1}\n{2}\n{3}", minDamage, maxDamage, typeItem, msg);
}
}
}
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