Hand Axe
using System;
using System.ComponentModel;
using System.Xml.Linq;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string weaponName = "Hand Axe";
string weaponType = "Axe";
float dps = 3.2f;
int minDamage = 2;
int maxDamage = 3;
float attackSpeed = 1.3f;
Console.WriteLine(weaponName);
Console.WriteLine(weaponType);
Console.WriteLine(dps+" Damage Per Second");
//Console.WriteLine(minDamage + "-" + maxDamage+" Damage");
Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
// Console.WriteLine(attackSpeed+" Attacks per Second");
Console.WriteLine("{0} Attacks per Second", attackSpeed);
}
}
}